Conquer the Citadel

Role Programmer, Designer
Team 2 Members
Tools Unity, C#

Conquer the Citadel was created as the final project for my VR course. The game is a VR roguelike deckbuilder that takes inspiration from games like Slay the Spire and Gloomhaven. Going into it, my teammate and I knew the scope was ambitious, but we managed to implement almost all of the systems we designed for the game. Altogether we managed to implement combat, status effects, a procedural dungeon map, adding cards to your deck, treasures that grant useful passives, multiple-choice events, shops, and two different characters with their own card pools. One interesting design choice we made was to make the cards and enemy AI highly data-driven. This way, we could add new cards and enemies using existing actions without writing any new code.

Enemy and card editors

Here are some more screenshots of various parts of the game. Unfortunately we can't provide a demonstration video because we don't have access to any VR equipment right now.

Playing cards from your hand

Attacking as the ranger character

Post-combat rewards

Procedural dungeon map