Following Seas was another game I worked on as part of a Game Lab semester. In this game, the player controls a boat and has to navigate their way through various levels, solving puzzles along the way. I was one of two programmers for the project. The game's original prototype was done in 2D with Gamemaker, so one of my tasks was bringing the concept to life in 3D. I played a large role in the creation of the player character controller and created tools the level designers could use to add more funcitonality to the levels with triggers and animations.